Video Game Reviews
Wednesday, November 14, 2012
Garry's Mod (Video Game Review #3)
Garry's Mod is a great game where you can create anything you want! This game from Valve is a great physics game where you can spawn items and characters from the hit Valve games; Half Life, Team Fortress, Portal, Left 4 Dead, etc. Garry's Mod (officially abbreviated as GMod) is a sandbox physics game using the Source engine. Garry's Mod has been available on Valve's content delivery service, Steam, since November 29, 2006. Despite being a standalone game, Garry's Mod requires the user to own at least one game on Steam based on the Source engine, such as Half-Life 2, Counter-Strike: Source, Portal, or Team Fortress 2. It is also commonly used for the creation and publishing of videos on YouTube, mainly from Team Fortress 2, Half-Life 2, Portal, Left 4 Dead and Left 4 Dead 2. Garry's Mod was originally a modification for Valve's Half-Life 2, but was later made into a standalone Steam game that was officially released on November 29, 2006. Garry's Mod 10 (also known as Garry's Mod 11) is now technically obsolete. The current version, Garry's Mod 13, was released October 24, 2012. I give this game a 7.5 out of 10. Great game! If you want it, go to Steampowered.com and download the Steam Engine and purchase the game! See you guys on November 18th!
Thursday, November 1, 2012
Pac-Man (Video Game Review #2)
Welcome back people! I really hope you continue to stay tuned on this blog and my other blog Zombie Apocalypse Tips! Okay, well here goes, today's review is an old classic arcade game that, still, is very very difficult to win! Ladies and gentlemen! Pac-Man! The player controls Pac-Man through a maze, eating pac-dots or pellets. When all pac-dots are eaten, Pac-Man is taken to the next stage, between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to
catch Pac-Man. If an enemy touches Pac-Man, a life is lost. When all
lives have been lost, the game ends. Pac-Man is awarded a single bonus
life at 10,000 points by default. Near the corners of the maze are four larger, flashing
dots known as power pellets
that provide Pac-Man with the temporary ability to eat the enemies. The
enemies turn deep blue, reverse direction and usually move more slowly.
When an enemy is eaten, its eyes remain and return to the center box
where it is regenerated in its normal color. Blue enemies flash white
before they become dangerous again and the length of time for which the
enemies remain vulnerable varies from one stage to the next, generally
becoming shorter as the game progresses. In later stages, the enemies go
straight to flashing, bypassing blue, although they still reverse
direction when a power pellet is eaten; in even later stages, the ghosts
do not become non-dangerous at all (i.e., they do not change color),
but they still reverse direction. This game is a great game to play, even though it is difficult. Now this game has many other versions, many of which are online, such as Pax-Man. A futuristic Pac-Man game. Also is the Google Pac-Man anniversary. All these games are great so I rate them a 9. Not a perfect 10, but still a great game! Here is a funny/scary story for Pac-Man. Also be sure to check out the next review on November 10th!
The Scariest Game Ever
The Scariest Game Ever
Saturday, October 27, 2012
Amnesia: The Dark Descent (Review #1)
Hello everyone! You
might know me from my other blog Zombie Apocalypse Tips, but I also am
doing this blog! Where I review about games I have played! For my first
game I will review, it will be this new game I took up called Amnesia: The Dark Descent! This game is a very scary, on the edge of your seat kind of game! Below is the plot of this game! At the end of every post, I will give the game a rating out of 10.
In late August in the year 1839, Daniel, a young man from London, awakens in the dark halls of the Brennenburg Castle with little to no memory about himself or his past. All he can remember is his name, that he lives in Mayfair and that something is hunting him.
Shortly after awakening, Daniel discovers a note written to himself,
from which he learns that he has deliberately erased his own memory, and
that he needs to descend into the Inner Sanctum of the castle to kill
the Baron, Alexander. Daniel's exploration of the dark depths of the castle (following a
trail of strange, pinkish red liquid that he seems to have left for
himself,) is also a journey into his own erased past, as he discovers
not only notes and his own journal entries, but experiences visions of
past events that took place within the castle's countless chambers
(including memories that are not his own). While he unravels the
mysteries of Brennenburg Castle, he also finds himself hunted by a
dangerous unearthly presence that manifests itself as a corruption that
is slowly covering the castle in fleshy, acidic growths, and bizarre
monsters against which his only defense is to flee. These events are
linked and pertain to why Daniel came to Brennenburg.
Daniel was once part of an archaeological expedition to Africa. He
came across a mystical orb buried within the ruins of an ancient temple,
and brought its broken pieces back to England where he successfully
assembled them. Daniel started to seek information about the Orb's
history from a geologist and a professor.
However, he began to be
plagued by nightmares, and several people who
came across his path, and that of the Orb, died horribly at the hands
of the "Shadow" that appears to dog his footsteps. Desperate and
despairing, he received a strange letter from a Prussian baron named
Alexander, who promised protection if Daniel would sojourn in his
castle. Daniel had no other choice but to flee to Brennenburg. As he
arrived
at the castle, he's greeted warmly by the baron, Alexander of
Brennenburg and his servants. But the young man was unaware, the Shadow
had silently chased him to Brennenburg. Alexander knew this, and
promised Daniel that they will banish the cosmic beast forever. However,
Alexander's promise of salvation was a lie. He is actually
an otherworldly life-form who has spent centuries in Brennenburg,
attempting to open a "gate" back to his own world. To do this, he needs a
substance called "vitae", which can only be harvested from the blood of
agonized humans. He also needs a usable Orb. As such, Daniel is a boon
to his efforts: Alexander employs him as his personal torturer,
replacing his former servants who become the monsters Daniel flees from,
and claiming the vitae will fuel a ritual to banish the Shadow from
Daniel's presence forever. Daniel initially embraces this role,
particularly when Alexander tells him that the humans he is seizing are
vile criminals. In order to produce enough vitae, Alexander and Daniel
feed the prisoners they torture with an Amnesia potion, which makes them
forget the method of their torture, and ensures that they will be just
as terrified the second time around, without becoming accustomed or
resigned to the pain (Damascus rose
is alluded to as either one of the ingredients of the Amnesia potion,
or as a flavoring that Daniel perhaps added to the mixture to disguise
its taste.) As the experiments continue, however, Daniel's faith in
Alexander is shaken, and finally shattered when he murders a little girl
in cold blood following her escape from a prison cell. Despondent over
how far he has come, and furious at Alexander's trickery, Daniel chooses
to drink the Amnesia potion himself so that he can atone for his sins
without the burden of crippling emotional trauma, leaving but a note to
his new self to murder Alexander. The new Daniel found the note his former-self left, telling him to
kill Alexander, but also escape the approaching Shadow as long as he
can. Then he came across a lantern, which he carries with him. As he
started to travel in the castle, he realized that his former-self
warning was right. This beast, the Guardian of The Orbs, dogs his
footsteps, as do the terrible monsters patrolling in the corridors of
Brennenburg.
Daniel eventually manages to find the Inner Sanctum buried deep below
Castle Brennenburg. He breaches its defences with a newly assembled Orb
and the help of Heinrich Cornelius Agrippa,
an alchemist that Alexander has kept imprisoned in Brennenburg for
centuries with the use of strange alchemy. Agrippa, who once studied
Orbs with his student Johann Weyer,
explains the purpose of the Shadow: it protects the Orbs, slaying
anyone who threatens to abuse their power. He mentions also that Weyer
managed to travel to Alexander's world using the power of the Orb, and
begs a favor: that Daniel separate Agrippa's head from his body with the
help of a tonic that will ensure his head will remain alive, and then
take it with him.
There are several possible outcomes to the confrontation with
Alexander, depending on Daniel's actions at the Inner Sanctum: he can
fail to prevent Alexander from returning to his home world, though
Alexander thanks him for his sacrifice; he can destroy the device
creating the Gate, managing to escape with his life; or he can follow
Agrippa's advice and toss his head through the portal. If he does,
Agrippa calls upon Weyer to help him save Daniel, promising him that
"everything will be all right."
I am currently in
the middle of this game, but so far, this is an excellent game! This
game is only for the PC platform and is a very scary game. I give this
game a 9 out of 10 as it is an excellent game (Remember this is only my
opinion, if you play the game, your opinion might be different)! The next video game review will be on November 1st!
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